Pour ceux qui possèdent une version américaine de No One Lives Forever (pour les rares nord-américains qui nous lisent, donc), Monolith vient de sortir le patch 1.002 (Update #2) beta. Le patch se télécharge à cette adresse, il pèse 10,66 Mo, et les rapports de bugs sont à envoyer par cette page. Tous les détails sur ce qu'apporte le patch après le lien.
Liste des changements/améliorations:
* Improved object Interpolation/Extrapolation (helps remove players/rockets "jumping" around bugs)
* Added server upload throttling code. The server throttling works by turning down the update rates of the clients when too much data is being sent for the connection to handle.
* Optimized packets (so less bandwidth is used).
* Fixed a number of join related bugs (i.e., the endless Loading screen bug).
* Added ability to set the server and client ports. The client port is controlled by the IPClientPort console command which defaults to 0 (which will cause NOLF to use the default IP range of 1024-5000).
* Auto Ammo Selection option added. If this option is turned on (in the Player menu) and you pick up ammo for the weapon you currently have selected that is better than the ammo type you are currently using, the new ammo type is used.
* Fixed Auto weapon selection so that a weapon is automatically selected when you are out of ammo and you pick up ammo.
* Update so best ammo is auto selected instead of the "next" ammo type.
* Fixed a bug that allowed you to move certain ammo types to other weapons (e.g., move explosive revolver ammo to AK-47).
* Updated so that all player head/body textures are available in multi-player.
* Added Elite Guard models to the model selection in multiplayer.
* Added Target name display options to the Player setup screen. This allows you to display the name of the person you are currently targeting.
* Fixed a bug in AmmoBox that caused them to sometimes stop giving out ammo if picked up a bunch of times.
* Changed both Blizzard_AM and Beaujolis_AM so that players are now unable to illegally jump up the sides of the terrain, hide, and snipe at other players.
* Launcher: Added "Customize" button under the Advance section which allows people to add Add-on .rez files more easily.
* Stand Alone Server: Added "Customization options" dialogue which automatically appears if there are Add-on .rez files in the Custom folder. This allows Add-on .rez files to be used by the Stand-alone server.
* Stand Alone Server: Added several command line paramaters to allow server operators to bypass the setup wizard.
* Fixed a bug in the AmmoBox that caused a bunch of unnecessary messages to be sent to the client.
* Fixed bug with not being able to pick up weapons when "weapon stay" is on.
* Fixed a bug with PickupItems falling through world models when their MoveToFloor property was set to True.
* Fixed a bug that caused the level to never end if Frag Scoring was turned off in H.A.R.M. vs UNITY games.