Loki Games, la boite chargée de l'adaptation Linux de l'excellent Tribes 2, avait sorti ce matin, par erreur, le patch 22859 pour Tribes 2 Linux. Un "de-patch" est sorti ce soir, le patch 22859 n'étant pas censé sortir encore. Ceci dit, cela permet de connaître déjà les changements qu'il apportera quand la version finale pour Windows arrivera. La liste après le lien "En savoir plus"...
------
- (bug fix) The ALT key no longer sticks when toggling fullscreen mode under Linux.
- (bug fix) All known in-game Chat HUD bugs are fixed (partial lines from paging up/down and resize issues, etc.).
- (bug fix) Infinite missile lock-on sound bug is fixed. Dead. Finito. No more. Pushing up the daisies.
- (bug fix) Stitched up a hole associated with one of the base shapes. Small fry compared to the memory leaks.
- (bug fix) Found a particle crash issue and plugged it up good.
- (bug fix) Fixed a shield impact internal compile error that was crunching frame rate.
- (bug fix) Turns out we tweaked it so inventory stations were counting as turrets for turret placement purposes. D'oh. Fixed.
- (optimization) The following missions were refined in order to optimize framerate:
Alcatraz
Caldera
Flashpoint
Gauntlet
IceBound
Insalubria
Overreach
Respite
Sirocco
- (optimization) Adjusted the LOD of the logo projectors found in CnH missions.
- (optimization) Changed object shield shapes from the form-fitting forcefields into a less poly-intensive dome effect. Also gave shields a lower memory profile.
- (optimization) Changed the way the clouds' planes are clipped. Sky's the limit, right?
- (memory leak) Fixed a large memory leak. This plus the other leaks mentioned here should finally put the nail in the coffin on the "degrading server performance" issue.
- (memory leak) Fixed a memory leak associated with the pretty lightning effects on maps like Casern Cavite.
- (memory leak) Fixed a memory leak in our fancy text list control and the gui text list.
- (memory leak) Fixed a memory leak involving memory use and resource allocation.
- (improvement) You can now specify "-password " on the command line to join a server that requires a password.
- (improvement) Heavy armors are tougher against snipers. You now require four headshots or five body shots to kill a Juggernaut with a laser rifle.
- (improvement) Footspeed of all armors increased slightly, as well as a minor boost to jetpack performance. Some improvements made to air resistance for mediums and heavy armors (very subtle).
- (improvement) The jetpack effect was reverted back to the old effect (by popular demand).
- (improvement) A Chat HUD message has been added that is displayed whenever you try to deploy a mine, but your team's maximum number of mines has already been deployed. Previously, the mine would just blow up and not explain why it detonated. Now, it still blows up, but tells you why it happened.
- (improvement) Polished up the health meter on the HUD so when you're still alive, it displays a visible sliver of positive health.
- (improvement) Made framerate and gameplay changes to Caldera. The attackers' base has been moved farther from the defenders, and the switch has been put in one of the upper chambers, while the stations are located separately from the generators. The changes should fix a serious defensive advantage.
- (improvement) After you buy a vehicle, you now fade into the driver's seat if your armor and pack make you an eligible pilot/driver.
- (community) The "compose email", "forum post", and "news submission" windows are now resizable and movable.