Fallout Tactics: bientôt le patch
20 mars 2001

Écrit par Netsabes

Un patch est en cours de développement pour Fallout Tactics, chez Micro Forté, comme l'a annoncé Karl Burdack, programmeur principal du jeu. La liste complète des changements et problèmes réglés juste après le lien.

Cette liste peut encore changer, et être augmentée.

COMMON ISSUES:

CD ERRORS
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It appears that many CDs had a corruption problem on CD3 during duplication. These bad CDs are the cause of missing images for items etc for some users. Vehicles and doors will also not appear if you have one of the CDs from this bad batch. Naturally those of us at Micro Forte are disappointed that this has occurred.

Interplay is still looking into the cause, but for now either exchange your copy for another from the store you bought it at, or send the copy to interplay for replacement. Also calling their tech support might be a good idea.

FREEZE ON BLACK STARTUP SCREEN

Symptoms:
Game hangs on startup, Game gives you a black screen, or Sound is choppy.

Cause:
Miles sound system asks for DirectSound preferred game device. DirectSound is using the Modem Wave converter (or other device) as the default game device.

Fix:
Open up Multimedia configuration in the Windows Control panel Under the Audio Tab change the Preferred device to the name of your sound card (eg. SB Live! Wave Device)

Notes:
The default used by DirectSound can be seen by running DxDiag.exe (found in windows system or system32 directory). Click to Sound tab. See the Device Id field.

MISSION 03 GATE

There is a gate in mission 3 that will only open once. Unfortunately if your characters are in the way of the gate, it will not open, and there is no way to re-open it. We are looking into a way to fix this. For now, make sure that when you use the switch for it the first time; keep all your guys clear of the door.

FUTURE PATCH FIXES

We've been working hard to fix problems reported by users. Here is a list of known problems that we have fixed so far, and should be available eventually in the patch.

SOUND
- Plays sound when using shortcut keys to switch between textlog / minimap
- Vehicle engine volume lowered in TB when not vehicles turn
- Fixes to deal with black startup screen lockup.

GAME
- Camera centers on players actors when reentering missions
- Tweaked barter skill calculations so that the BAD pricing side of the scale (when you have worse skill) changes twice as fast as you put up skill. And the GOOD side of the scale (with better skill) changes in a more linear way. Basically I fixed the math.
- Dead large actors (Behemoths etc) are no longer ethereal (cant walk through them)
- Non bos human races can use first aid skill etc
- Fixed random encounters chance so that frame rate does not alter the chance of encounters, as a result it should be more consistent on all machines.
- Fixed nasty recruit pool bugs
- Fixed errant stat changes from hand items
- Free heal for winded/concussed whenever heal rate kicks in (each hour)
- Fixed problem where vehicles would keep moving when arriving on a new map
- PathFind – Fixed problem with large critters and some ladders

GUI
- Added non-living health descriptions (undamaged to destroyed)
- Stance & sentry buttons only reflect state of group if all squad members are in the same state, otherwise they are all unchecked
- Perks window closes when switching to another actor that cannot take any perks
- Fixed up target window button position
- fixed sticking buttons problem
- disabled save in multiplayer
- Cannot quicksave from barter window, and many other fullscreen windows.
- Minimap: Vehicles are white when you occupy them otherwise gray
- Limited minimap zoom, because it was causing performance problems.
- Can now use steal commands to easily loot from one squad member to another.

MULTIPLAYER
- Fixed crash bugs involving kicking and session lost in startup screens.
- Re-enabled kick option on readiness screen.
- Fix to observer chat
- Server screen: When setup changes, the server remembers what player was selected.
- Fixed <+p> problem on word wrap in multiplayer chat.

All the feedback so far is appreciated.

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